Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Any orc who can keep a large tribe from feuding and in-fighting is often unusually intelligent and commanding, and is inevitably very strong as well. They are skilled with both sword and bow, but their real talent lies in their rare ability to rally other orcs to battle, to give orders that are followed not out of fear, but loyalty.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Orcish Leader |
---|---|
Advances to: | Orcish Sovereign |
Cost: | 35 |
HP: | 60 |
Movement: | 6 |
XP: | 120 |
Level: | 2 |
Alignment: | chaotic |
ID | Orcish Ruler |
Abilities: | leadership |
greatsword lama | 9 - 3 corp la corp | ||
crossbow pierce | 6 - 3 la distanta |
Resistances: | |
---|---|
lama | 0% |
pierce | 0% |
impact | 0% |
foc | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | - | 0% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 20% |
Hills | 1 | 50% |
Impassable | - | 0% |
Mountains | 2 | 60% |
Mushroom Grove | 3 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
Unwalkable | - | 0% |
Village | 1 | 60% |